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Computing

Intent Statement:

The Junior Jam Computing curriculum aims to provide pupils with a progressive and engaging introduction to computing concepts, building from their foundational learning in the Infants. This curriculum fosters creativity, critical thinking, and technical proficiency, preparing pupils to understand and engage with technology responsibly. Building on the computing basics acquired in the Infants, the curriculum introduces key skills like programming, media creation, and online safety, designed to evolve as pupils progress through the school years. The ultimate goal is to nurture digital literacy and practical computing skills that students can apply in real-world situations, including safe and effective use of technology.

Implementation Statement:

The Junior Jam Computing curriculum is structured to build upon early computing knowledge gained in the Infants stage. Infants at Meadowhead begin by understanding basic computing concepts, such as using technology purposefully and engaging in simple problem-solving activities using apps and digital tools. As pupils move into Key Stage 1 and Key Stage 2, the curriculum progresses to pupils develop introductory media and programming skills using tools like GarageBand. The curriculum incorporates more sophisticated activities such as iSong, iDance, and iRemix in Years 3 to 6, where students create music, explore various genres, and experiment with coding and remixing digital content. Throughout the programme, online safety is a core component, reinforced through "Online Safety Starters" in PSHE lessons. Each year of the curriculum introduces new technical skills while revisiting and building on previous learning, ensuring a deepening understanding of both computing concepts and safe online behaviour.

Impact Statement:

The Junior Jam Computing curriculum ensures that by the time pupils leave primary school, they possess a well-rounded understanding of computing and digital literacy. The carefully structured progression from foundational concepts learnt in the Infants to more complex computing tasks in later years results in confident and capable digital citizens. Through projects like media creation, programming, and collaborative technology tasks, pupils develop problem-solving skills, creativity, and a strong grasp of the practical applications of computing. Moreover, with a continuous emphasis on online safety, pupils learn to navigate the digital world responsibly, understanding both the potential and the risks of technology use. The impact is evident in pupils' ability to create, collaborate, and communicate using digital tools, preparing them for future educational and professional opportunities in an increasingly digital society​.